| WT 2010: Intelligent Automotive User Interfaces (Lecture) |
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Intelligent Automotive User Interfaces (Winter Term 2010)
In Winter Term 2010, we offer a lecture on
Intelligent Automotive User Interfaces
University of the Saarland Computer Science Department Lecture room 3 Fridays 12- 2 pm. Begin: 22th of October 2010 Form: student projects and final exam; compulsory attendance Points: 7 Exam: February 18th usual time, usual room main lecturer: Dr. Christian Müller assistant lecturers: Michael Feld, Sandro Castronovo, Angela Mahr, Christoph Endres
Attention: you may look at / inspect your exam on Friday March 17th 12 -- 12.45 at DFKI Room Frege
Advances in technology have transformed cars into complex interactive systems. Drivers interact with a variety of controls and applications to operate a vehicle. Besides mastering the primary driving task drivers make use of entertainment, information and communication systems in the car. The technical basis in modern cars includes means for communication, sensing and media provision. With these novel technologies many opportunities arise for creating attractive in-car user interfaces. Nevertheless the challenge of creating such interfaces in a compelling and safe to use manner has even become bigger. Especially in the automotive context users expect interfaces that are intuitive and straightforward to use, without the need to read a manual. The overall experience in driving a car is more and more influenced by the man-machine interface, and hence creating attractive user interface is of great importance for a successful product. Traditional means for user interface development as known from desktop computing are often not suitable, as many other conditions have an influence on the design space for automotive user interfaces. In comparison to many other domains, trial and error while the product is already in the market is not acceptable as the cost of failure may be fatal. User interface design in the automotive domain is relevant across many areas ranging from primary driving control, to assisted functions, to navigation, information services, entertainment and games (see www.auto-ui.org.)
Topics for Semester Projects
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